AR Concentration
Virtual Reality Systems Class, Clemson University, Fall 2010

I created an augmented reality (AR) game of concentration using OpenSceneGraph (OSG), OsgART and C++ for my VR systems class.

The project guidelines were to have at least a few different models and some amount of special effects. I used a particle system to simulate leaves falling from a tree as one of my special effects. I also have a simple animation for a marker (a plane swirling in place around a marker). Another requirement was to associate a sound with each marker. Check out the video to see/hear about this project.